For these personalities, I added this line under each that I wanted: <Item>swat</Item> (List it first in order to play it for the player).

Current personalities active for swat cover:
- Police
- PoliceFemale
- PrisonGuard
- Merryweather
- Army
- Swat

<Item>
      <PersonalityName>POLICE</PersonalityName>
      <DefaultWeaponLoadout>LOADOUT_COP</DefaultWeaponLoadout>
      <Bravery>swat</Bravery>
      <AgitatedPersonality>Confront</AgitatedPersonality>
      <Criminality>Law_Abiding</Criminality>
      <AgitationTriggers>LawEnforcement</AgitationTriggers>
      <HealthConfigHash>Strong</HealthConfigHash>
      <WeaponAnimations>
	<Item>swat</Item>
        <Item>default</Item>
      </WeaponAnimations>
      <AmbientAudio>LawEnforcement</AmbientAudio>
      <WitnessPersonality>default</WitnessPersonality>
      <Agility>
        <Flags>AF_CAN_DIVE</Flags>
        <MovementCostModifier value="1.00000000"/>
      </Agility>
      <IsMale value="true"/>
      <IsHuman value="true"/>
      <ShouldRewardMoneyOnDeath value="true"/>
      <IsGang value="false"/>
      <IsSecurity value="false"/>
      <IsWeird value="false"/>
      <IsDangerousAnimal value="false"/>
      <CausesRumbleWhenCollidesWithPlayer value="false"/>
      <AllowSlowCruisingWithMusic value="false"/>
      <AllowRoadCrossHurryOnLightChange value="false"/>
      <VehicleTypes/>
      <AttackStrengthMin value="1.00000000"/>
      <AttackStrengthMax value="1.20000000"/>
      <StaminaEfficiency value="1.00000000"/>
      <ArmourEfficiency value="1.00000000"/>
      <HealthRegenEfficiency value="1.00000000"/>
      <ExplosiveDamageMod value="1.00000000"/>
      <HandGunDamageMod value="1.00000000"/>
      <RifleDamageMod value="1.00000000"/>
      <SmgDamageMod value="1.00000000"/>
      <PopulationFleeMod value="1.00000000"/>
      <HotwireRate value="1.00000000"/>
      <MotivationMin value="0"/>
      <MotivationMax value="10"/>
      <DrivingAbilityMin value="8"/>
      <DrivingAbilityMax value="10"/>
      <DrivingAggressivenessMin value="8"/>
      <DrivingAggressivenessMax value="10"/>
      <Affluence>AFF_AVERAGE</Affluence>
      <TechSavvy>TS_HIGH</TechSavvy>
      <MovementModes>DEFAULT_ACTION</MovementModes>
      <WeaponAnimsFPSIdle>FirstPerson</WeaponAnimsFPSIdle>
      <WeaponAnimsFPSRNG>FirstPersonRNG</WeaponAnimsFPSRNG>
      <WeaponAnimsFPSLT>FirstPersonAiming</WeaponAnimsFPSLT>
      <WeaponAnimsFPSScope>FirstPersonScope</WeaponAnimsFPSScope>
    </Item>
    <Item>
      <PersonalityName>POLICE_FEMALE</PersonalityName>
      <DefaultWeaponLoadout>LOADOUT_COP</DefaultWeaponLoadout>
      <Bravery>swat</Bravery>
      <AgitatedPersonality>Confront</AgitatedPersonality>
      <Criminality>Law_Abiding</Criminality>
      <AgitationTriggers>LawEnforcement</AgitationTriggers>
      <HealthConfigHash>Strong</HealthConfigHash>
      <WeaponAnimations>
	    <Item>swat</Item>
        <Item>Female</Item>
      </WeaponAnimations>
      <AmbientAudio>LawEnforcement</AmbientAudio>
      <WitnessPersonality>default</WitnessPersonality>
      <Agility>
        <Flags>AF_CAN_DIVE</Flags>
        <MovementCostModifier value="1.00000000"/>
      </Agility>
      <IsMale value="false"/>
      <IsHuman value="true"/>
      <ShouldRewardMoneyOnDeath value="true"/>
      <IsGang value="false"/>
      <IsSecurity value="false"/>
      <IsWeird value="false"/>
      <IsDangerousAnimal value="false"/>
      <CausesRumbleWhenCollidesWithPlayer value="false"/>
      <AllowSlowCruisingWithMusic value="false"/>
      <AllowRoadCrossHurryOnLightChange value="false"/>
      <VehicleTypes/>
      <AttackStrengthMin value="0.50000000"/>
      <AttackStrengthMax value="0.80000000"/>
      <StaminaEfficiency value="1.00000000"/>
      <ArmourEfficiency value="1.00000000"/>
      <HealthRegenEfficiency value="1.00000000"/>
      <ExplosiveDamageMod value="1.00000000"/>
      <HandGunDamageMod value="1.00000000"/>
      <RifleDamageMod value="1.00000000"/>
      <SmgDamageMod value="1.00000000"/>
      <PopulationFleeMod value="1.00000000"/>
      <HotwireRate value="1.00000000"/>
      <MotivationMin value="0"/>
      <MotivationMax value="10"/>
      <DrivingAbilityMin value="8"/>
      <DrivingAbilityMax value="10"/>
      <DrivingAggressivenessMin value="8"/>
      <DrivingAggressivenessMax value="10"/>
      <Affluence>AFF_AVERAGE</Affluence>
      <TechSavvy>TS_HIGH</TechSavvy>
      <MovementModes>DEFAULT_ACTION</MovementModes>
      <WeaponAnimsFPSIdle>FirstPerson</WeaponAnimsFPSIdle>
      <WeaponAnimsFPSRNG>FirstPersonRNG</WeaponAnimsFPSRNG>
      <WeaponAnimsFPSLT>FirstPersonAiming</WeaponAnimsFPSLT>
      <WeaponAnimsFPSScope>FirstPersonScope</WeaponAnimsFPSScope>
    </Item>
    <Item>
      <PersonalityName>PrisonGuard</PersonalityName>
      <DefaultWeaponLoadout>LOADOUT_GUARD</DefaultWeaponLoadout>
      <Bravery>BOLD</Bravery>
      <AgitatedPersonality>Confront</AgitatedPersonality>
      <Criminality>Law_Abiding</Criminality>
      <AgitationTriggers>LawEnforcement</AgitationTriggers>
      <HealthConfigHash>Strong</HealthConfigHash>
      <WeaponAnimations>
	    <Item>swat</Item>
        <Item>default</Item>
      </WeaponAnimations>
      <AmbientAudio>LawEnforcement</AmbientAudio>
      <WitnessPersonality>default</WitnessPersonality>
      <Agility>
        <Flags/>
        <MovementCostModifier value="1.00000000"/>
      </Agility>
      <IsMale value="true"/>
      <IsHuman value="true"/>
      <ShouldRewardMoneyOnDeath value="true"/>
      <IsGang value="false"/>
      <IsSecurity value="true"/>
      <IsWeird value="false"/>
      <IsDangerousAnimal value="false"/>
      <CausesRumbleWhenCollidesWithPlayer value="false"/>
      <AllowSlowCruisingWithMusic value="false"/>
      <AllowRoadCrossHurryOnLightChange value="true"/>
      <VehicleTypes/>
      <AttackStrengthMin value="0.80000000"/>
      <AttackStrengthMax value="1.20000000"/>
      <StaminaEfficiency value="1.00000000"/>
      <ArmourEfficiency value="1.00000000"/>
      <HealthRegenEfficiency value="1.00000000"/>
      <ExplosiveDamageMod value="1.00000000"/>
      <HandGunDamageMod value="1.00000000"/>
      <RifleDamageMod value="1.00000000"/>
      <SmgDamageMod value="1.00000000"/>
      <PopulationFleeMod value="1.00000000"/>
      <HotwireRate value="1.00000000"/>
      <MotivationMin value="0"/>
      <MotivationMax value="10"/>
      <DrivingAbilityMin value="8"/>
      <DrivingAbilityMax value="10"/>
      <DrivingAggressivenessMin value="6"/>
      <DrivingAggressivenessMax value="10"/>
      <Affluence>AFF_AVERAGE</Affluence>
      <TechSavvy>TS_HIGH</TechSavvy>
      <MovementModes>DEFAULT_ACTION</MovementModes>
      <WeaponAnimsFPSIdle>FirstPerson</WeaponAnimsFPSIdle>
      <WeaponAnimsFPSRNG>FirstPersonRNG</WeaponAnimsFPSRNG>
      <WeaponAnimsFPSLT>FirstPersonAiming</WeaponAnimsFPSLT>
      <WeaponAnimsFPSScope>FirstPersonScope</WeaponAnimsFPSScope>
    </Item>
    <Item>
      <PersonalityName>MERRYWEATHER</PersonalityName>
      <DefaultWeaponLoadout>LOADOUT_ARMY</DefaultWeaponLoadout>
      <Bravery>SECURITY</Bravery>
      <AgitatedPersonality>Confront</AgitatedPersonality>
      <Criminality>Law_Abiding</Criminality>
      <AgitationTriggers>Gang</AgitationTriggers>
      <HealthConfigHash>Strong</HealthConfigHash>
      <WeaponAnimations>
	    <Item>swat</Item>
        <Item>default</Item>
      </WeaponAnimations>
      <AmbientAudio>Gang</AmbientAudio>
      <WitnessPersonality>default</WitnessPersonality>
      <Agility>
        <Flags>AF_CAN_DIVE</Flags>
        <MovementCostModifier value="1.00000000"/>
      </Agility>
      <IsMale value="true"/>
      <IsHuman value="true"/>
      <ShouldRewardMoneyOnDeath value="true"/>
      <IsGang value="true"/>
      <IsSecurity value="false"/>
      <IsWeird value="false"/>
      <IsDangerousAnimal value="false"/>
      <CausesRumbleWhenCollidesWithPlayer value="false"/>
      <AllowSlowCruisingWithMusic value="false"/>
      <AllowRoadCrossHurryOnLightChange value="false"/>
      <VehicleTypes/>
      <AttackStrengthMin value="1.00000000"/>
      <AttackStrengthMax value="1.20000000"/>
      <StaminaEfficiency value="1.00000000"/>
      <ArmourEfficiency value="1.00000000"/>
      <HealthRegenEfficiency value="1.00000000"/>
      <ExplosiveDamageMod value="1.00000000"/>
      <HandGunDamageMod value="1.00000000"/>
      <RifleDamageMod value="1.00000000"/>
      <SmgDamageMod value="1.00000000"/>
      <PopulationFleeMod value="1.00000000"/>
      <HotwireRate value="1.00000000"/>
      <MotivationMin value="0"/>
      <MotivationMax value="0"/>
      <DrivingAbilityMin value="5"/>
      <DrivingAbilityMax value="10"/>
      <DrivingAggressivenessMin value="7"/>
      <DrivingAggressivenessMax value="10"/>
      <Affluence>AFF_AVERAGE</Affluence>
      <TechSavvy>TS_HIGH</TechSavvy>
      <MovementModes/>
      <WeaponAnimsFPSIdle>FirstPerson</WeaponAnimsFPSIdle>
      <WeaponAnimsFPSRNG>FirstPersonRNG</WeaponAnimsFPSRNG>
      <WeaponAnimsFPSLT>FirstPersonAiming</WeaponAnimsFPSLT>
      <WeaponAnimsFPSScope>FirstPersonScope</WeaponAnimsFPSScope>
    </Item>
    <Item>
      <PersonalityName>ARMY</PersonalityName>
      <DefaultWeaponLoadout>LOADOUT_ARMY</DefaultWeaponLoadout>
      <Bravery>ARMY</Bravery>
      <AgitatedPersonality>Confront</AgitatedPersonality>
      <Criminality>Law_Abiding</Criminality>
      <AgitationTriggers>LawEnforcement</AgitationTriggers>
      <HealthConfigHash>Strong</HealthConfigHash>
      <WeaponAnimations>
	    <Item>swat</Item>
        <Item>default</Item>
      </WeaponAnimations>
      <AmbientAudio>LawEnforcement</AmbientAudio>
      <WitnessPersonality>default</WitnessPersonality>
      <Agility>
        <Flags>AF_CAN_DIVE</Flags>
        <MovementCostModifier value="1.00000000"/>
      </Agility>
      <IsMale value="true"/>
      <IsHuman value="true"/>
      <ShouldRewardMoneyOnDeath value="true"/>
      <IsGang value="false"/>
      <IsSecurity value="false"/>
      <IsWeird value="false"/>
      <IsDangerousAnimal value="false"/>
      <CausesRumbleWhenCollidesWithPlayer value="false"/>
      <AllowSlowCruisingWithMusic value="false"/>
      <AllowRoadCrossHurryOnLightChange value="false"/>
      <VehicleTypes/>
      <AttackStrengthMin value="0.80000000"/>
      <AttackStrengthMax value="1.20000000"/>
      <StaminaEfficiency value="1.00000000"/>
      <ArmourEfficiency value="1.00000000"/>
      <HealthRegenEfficiency value="1.00000000"/>
      <ExplosiveDamageMod value="1.00000000"/>
      <HandGunDamageMod value="1.00000000"/>
      <RifleDamageMod value="1.00000000"/>
      <SmgDamageMod value="1.00000000"/>
      <PopulationFleeMod value="1.00000000"/>
      <HotwireRate value="1.00000000"/>
      <MotivationMin value="0"/>
      <MotivationMax value="0"/>
      <DrivingAbilityMin value="7"/>
      <DrivingAbilityMax value="10"/>
      <DrivingAggressivenessMin value="8"/>
      <DrivingAggressivenessMax value="10"/>
      <Affluence>AFF_AVERAGE</Affluence>
      <TechSavvy>TS_HIGH</TechSavvy>
      <MovementModes/>
      <WeaponAnimsFPSIdle>FirstPerson</WeaponAnimsFPSIdle>
      <WeaponAnimsFPSRNG>FirstPersonRNG</WeaponAnimsFPSRNG>
      <WeaponAnimsFPSLT>FirstPersonAiming</WeaponAnimsFPSLT>
      <WeaponAnimsFPSScope>FirstPersonScope</WeaponAnimsFPSScope>
    </Item>
    <Item>
      <PersonalityName>swat</PersonalityName>
      <DefaultWeaponLoadout>LOADOUT_SWAT</DefaultWeaponLoadout>
      <Bravery>swat</Bravery>
      <AgitatedPersonality>Confront</AgitatedPersonality>
      <Criminality>Law_Abiding</Criminality>
      <AgitationTriggers>LawEnforcement</AgitationTriggers>
      <HealthConfigHash>Armour</HealthConfigHash>
      <WeaponAnimations>
	    <Item>swat</Item>
        <Item>default</Item>
      </WeaponAnimations>
      <AmbientAudio>LawEnforcement</AmbientAudio>
      <WitnessPersonality>default</WitnessPersonality>
      <Agility>
        <Flags>AF_CAN_DIVE</Flags>
        <MovementCostModifier value="1.00000000"/>
      </Agility>
      <IsMale value="true"/>
      <IsHuman value="true"/>
      <ShouldRewardMoneyOnDeath value="true"/>
      <IsGang value="false"/>
      <IsSecurity value="false"/>
      <IsWeird value="false"/>
      <IsDangerousAnimal value="false"/>
      <CausesRumbleWhenCollidesWithPlayer value="false"/>
      <AllowSlowCruisingWithMusic value="false"/>
      <AllowRoadCrossHurryOnLightChange value="false"/>
      <VehicleTypes/>
      <AttackStrengthMin value="1.00000000"/>
      <AttackStrengthMax value="1.20000000"/>
      <StaminaEfficiency value="1.00000000"/>
      <ArmourEfficiency value="1.00000000"/>
      <HealthRegenEfficiency value="1.00000000"/>
      <ExplosiveDamageMod value="1.00000000"/>
      <HandGunDamageMod value="1.00000000"/>
      <RifleDamageMod value="1.00000000"/>
      <SmgDamageMod value="1.00000000"/>
      <PopulationFleeMod value="1.00000000"/>
      <HotwireRate value="1.00000000"/>
      <MotivationMin value="0"/>
      <MotivationMax value="0"/>
      <DrivingAbilityMin value="8"/>
      <DrivingAbilityMax value="10"/>
      <DrivingAggressivenessMin value="8"/>
      <DrivingAggressivenessMax value="10"/>
      <Affluence>AFF_AVERAGE</Affluence>
      <TechSavvy>TS_HIGH</TechSavvy>
      <MovementModes>DEFAULT_ACTION</MovementModes>
      <WeaponAnimsFPSIdle>FirstPerson</WeaponAnimsFPSIdle>
      <WeaponAnimsFPSRNG>FirstPersonRNG</WeaponAnimsFPSRNG>
      <WeaponAnimsFPSLT>FirstPersonAiming</WeaponAnimsFPSLT>
      <WeaponAnimsFPSScope>FirstPersonScope</WeaponAnimsFPSScope>
    </Item>